Your company has developed a monolithic, 3-tier application to allow external users to upload and share files. The solution cannot be easily enhanced and lacks reliability. The development team would like to re-architect the application to adopt microservices and a fully managed service approach, but they need to convince their leadership that the effort is worthwhile. Which advantage(s) should they highlight to leadership?
Correct Answer: C
The new approach will make it easier to decouple infrastructure from an application, develop and release new features, manage the underlying infrastructure, manage CI/CD pipelines and perform A/B testing, and scale the solution if necessary.
Professional-Cloud-Architect Exam Question 22
You are building a continuous deployment pipeline for a project stored in a Git source repository and want to ensure that code changes can be verified deploying to production. What should you do?
Correct Answer: D
After testing, tag the repository for production and deploy that to the production environment. Reference: README.md
Professional-Cloud-Architect Exam Question 23
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency. What should you do?
Correct Answer: D
Topic 8, Mountkrik Games Case 3 Company overview Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud. Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena. Solution concept Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster. Existing technical environment The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project. There are also separate environments for development and testing. Business requirements Support multiple gaming platforms. Support multiple regions. Support rapid iteration of game features. Minimize latency. Optimize for dynamic scaling. Use managed services and pooled resources. Minimize costs. Technical requirements Dynamically scale based on game activity. Publish scoring data on a near real-time global leaderboard. Store game activity logs in structured files for future analysis. Use GPU processing to render graphics server-side for multi-platform support. Support eventual migration of legacy games to this new platform. Executive statement Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before. This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.
Professional-Cloud-Architect Exam Question 24
A small number of API requests to your microservices-based application take a very long time. You know that each request to the API can traverse many services. You want to know which service takes the longest in those cases. What should you do?
Correct Answer: D
https://cloud.google.com/trace/docs/overview
Professional-Cloud-Architect Exam Question 25
You are developing an application using different microservices that should remain internal to the cluster. You want to be able to configure each microservice with a specific number of replicas. You also want to be able to address a specific microservice from any other microservice in a uniform way, regardless of the number of replicas the microservice scales to. You need to implement this solution on Google Kubernetes Engine. What should you do?